The above 2 are renders of the sofa and arm chair I've modelled and textured for the victim's house. I used bump maps matching the wrinkles on both models so that the texture didn't seem to flat which helps give it the realistic look. I used CrazyBump to create the bump maps as that gives me the power to change the individual amounts of detail on fine or larger areas so that I could concentrate on where I want the most 'bump' to be.
The above 5 renders are some of the furniture used to decorate and fill the victim's house. I didn't use bump maps on these models as their surfaces were flat wood. However, I did use specular maps to help give them the smooth, polished wood feel that they have. The top 2, being a cabinet and chest of drawers, do not have the same deterioration texturing done to them as the table has received as I thought in my head that something like a table that has items always scratching away at the finish; therefore would always look older compared to the newer looking cabinet and drawers.
The above 5 renders are assets made for the victim house's kitchen. The first 2 renders are of the oven with 2 different texture variants; rusty and non-rusty. The fridge also has some dirt decals on it to help give the illusion that no one has been there for a long time, same goes for the kitchen surfaces as the surface is dirty and the sinks have grime dripping in them.
The above 2 are renders for the bathroom. Again I was going for the abandonment feeling so I made the sink and bathtub dirty, grimy and rusty.


















No comments:
Post a Comment